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projects:solo_rpg:renso [2025/04/14 12:20] – [Ideas] kymkiprojects:solo_rpg:renso [2025/05/15 18:06] (current) kymki
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-====== Timeline Resonance ======+====== Renso ======
 A Solo Journaling RPG of Poetic Parallel Lives A Solo Journaling RPG of Poetic Parallel Lives
  
 ===== Introduction ===== ===== Introduction =====
  
-Timeline Resonance is a solo journaling roleplaying game where you explore parallel timelines of a character's life through the lens of evolving poetry. As you navigate decision points and branch realities, you'll create haikus that both reflect and influence the stability of these timelines. The game balances narrative exploration with poetic creation, each inspiring the other in an endless feedback loop of creativity.+Renso is a solo journaling roleplaying game where you explore parallel timelines of a character's life through the lens of evolving poetry. As you navigate decision points and branch realities, you'll create haikus that both reflect and influence the stability of these timelines. The game balances narrative exploration with poetic creation, each inspiring the other in an endless feedback loop of creativity.
  
 At its core, this game explores how small decisions create rippling effects across possible lives, and how poetry can capture the essence of experience across different realities. At its core, this game explores how small decisions create rippling effects across possible lives, and how poetry can capture the essence of experience across different realities.
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 The timelines develop and destabilise we view them and develop haiku chains (Renso) to interpret their progression. Ultimately, spending time on multiple timelines make them destabilise. Our renso devolves into meaningless symbols, and the timeline fades. The timelines develop and destabilise we view them and develop haiku chains (Renso) to interpret their progression. Ultimately, spending time on multiple timelines make them destabilise. Our renso devolves into meaningless symbols, and the timeline fades.
  
-The renso is the medium between the player and the player character. +The renso is a channel from the player to the player character. It allows the player to influence timelines through poetic interpretation and also use their mechanics to affect game play.  
 ===== Core Concepts ===== ===== Core Concepts =====
  
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   9. **Timeline Vision**: Brief glimpse of how another timeline develops   9. **Timeline Vision**: Brief glimpse of how another timeline develops
   10. **Quantum Entanglement**: Actions in this timeline now affect another one directly   10. **Quantum Entanglement**: Actions in this timeline now affect another one directly
- 
-===== Example of Play ===== 
- 
-==== Initial Setup ==== 
- 
-**Character**: Maya Chen, architectural designer 
-**Core Values**: Creativity, Family, Growth 
-**Decision Point**: Whether to accept a job offer abroad or stay in her hometown 
-**Background**: Recently completed graduate degree, has family ties locally but dreams of international experience 
- 
-**Root Haiku**: 
-<code> 
-blueprints unfurled wide 
-possibilities on paper 
-choices solidify 
-</code> 
- 
-==== Timeline Creation ==== 
-Maya creates two initial timelines: 
-  * Timeline A: "New Horizons" - Accepts international job 
-  * Timeline B: "Roots" - Remains in hometown 
- 
-==== First Play Cycle ==== 
- 
-**Timeline A: Stability 10** 
-*Narrative Entry:* Maya accepts the job in Singapore. She packs her belongings, says difficult goodbyes to family, and boards the plane with a mixture of excitement and trepidation. 
- 
-*Action:* "Relocate to Singapore" (Major Action, -3 Stability) 
-*New Stability:* 7 
- 
-*Haiku Generation: 
-  * Setting Line: Roll 18 = "Train whistle calling" 
-  * Development Line: Roll 4 = "while shadows grow longer" 
-  * Turn Line: Roll 7 = "patterns repeat twice" 
- 
-*Modified Haiku for Timeline A:* 
-<code> 
-Plane engines humming 
-while shadows grow longer now 
-patterns repeat twice 
-</code> 
- 
-**Timeline B: Stability 10** 
-*Narrative Entry:* Maya declines the international offer and instead accepts a position at a local firm. She feels relief at staying close to family but wonders what she might be missing. 
- 
-*Action:* "Accept local position" (Moderate Action, -2 Stability) 
-*New Stability:* 8 
- 
-*Haiku Generation:* 
-  * Setting Line: Roll 9 = "Moonlight on water" 
-  * Development Line: Roll 10 = "among forgotten keepsakes" 
-  * Turn Line: Roll 16 = "questions go unanswered" 
- 
-*Modified Haiku for Timeline B:* 
-<code> 
-Moonlight on water 
-among familiar faces 
-questions go unanswered 
-</code> 
- 
-==== Second Play Cycle ==== 
- 
-**Timeline A: Stability 7** 
-*Narrative Entry:* After three weeks in Singapore, Maya struggles with isolation but is exhilarated by the architectural innovation surrounding her. She debates whether to join a community group to make connections. 
- 
-*Action:* "Join ex-pat social group" (Minor Action, -1 Stability) 
-*New Stability:* 6 
- 
-*Haiku Generation:* (Moderate Instability) 
-  * Setting Line: Roll 3 & 15 = "City lights flicker" & "Starlight pierces through" 
-  * Development Line: Roll 2 = "beneath stormy gray skies" 
-  * Turn Line: Roll 11 = "secrets stay buried" 
-  * Line Order Roll: 3 = Standard order 
- 
-*Modified Combined Haiku:* 
-<code> 
-City stars flicker 
-beneath unfamiliar skies 
-secrets stay buried 
-</code> 
- 
-**Timeline B: Stability 8** 
-*Narrative Entry:* Maya settles into her local position but feels understimulated. She considers proposing an ambitious project that would either impress or alienate her superiors. 
- 
-*Action:* "Propose risky innovative design" (Moderate Action, -2 Stability) 
-*New Stability:* 6 
- 
-*Haiku Generation:* (Moderate Instability) 
-  * Setting Line: Roll 4 & 12 = "Mountain peak rises" & "Old clock ticking down" 
-  * Development Line: Roll 17 = "beyond rational thinking" 
-  * Turn Line: Roll 19 = "paths converge again" 
-  * Line Order Roll: 6 = Setting → Turn → Development 
- 
-*Modified Haiku:* 
-<code> 
-Ambition rises 
-paths converge again 
-beyond comfortable thinking 
-</code> 
- 
-*Unstable Trigger:* Roll 4 = "Divergence Node" 
-*Effect:* A new timeline branch forms unexpectedly 
- 
-**Timeline C: "Risk" (Branches from B)** 
-*Narrative Entry:* In this new branch, Maya's proposal is rejected so strongly that she impulsively quits her job, creating a third timeline where she must rebuild. 
- 
-*Starting Stability:* 5 (inherits instability from parent timeline) 
- 
-This play cycle would continue with the player exploring all three timelines, writing narrative entries, generating haikus, and watching as causal stability gradually decreases, creating increasingly strange and interconnected experiences across the parallel lives of their character. 
  
 ===== Ending The Game ===== ===== Ending The Game =====
  
-A game of Timeline Resonance can end in several ways:+A game of Renso can end in several ways:
  
 ==== Natural Conclusion ==== ==== Natural Conclusion ====