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| projects:solo_rpg:renso [2025/04/14 12:29] – kymki | projects:solo_rpg:renso [2025/05/15 19:19] (current) – kymki | ||
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| - | ====== | + | ====== |
| A Solo Journaling RPG of Poetic Parallel Lives | A Solo Journaling RPG of Poetic Parallel Lives | ||
| ===== Introduction ===== | ===== Introduction ===== | ||
| - | Timeline Resonance | + | Renso is a solo journaling roleplaying game where you explore parallel timelines of a character' |
| At its core, this game explores how small decisions create rippling effects across possible lives, and how poetry can capture the essence of experience across different realities. | At its core, this game explores how small decisions create rippling effects across possible lives, and how poetry can capture the essence of experience across different realities. | ||
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| ===== Ending The Game ===== | ===== Ending The Game ===== | ||
| - | A game of Timeline Resonance | + | A game of Renso can end in several ways: |
| ==== Natural Conclusion ==== | ==== Natural Conclusion ==== | ||
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| Meta-Stability: | Meta-Stability: | ||
| Reality Engineering: | Reality Engineering: | ||
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| + | ===== Notes ===== | ||
| + | |||
| + | The collapse haikus are just a really underdeveloped idea here. I need to reword that part. | ||
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| + | The resolution sequence mechanics of each timeline has to be physically manageable and somehow produced in overview. How can I make this not too cluttered and complicated? | ||
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| + | Also i need to make the resolution mechanic worked into the main game loop better and more clearly described.. | ||