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projects:solo_rpg:renso [2025/05/15 19:13] kymkiprojects:solo_rpg:renso [2025/05/15 19:19] (current) kymki
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 The resolution sequence mechanics of each timeline has to be physically manageable and somehow produced in overview. How can I make this not too cluttered and complicated? The resolution sequence mechanics of each timeline has to be physically manageable and somehow produced in overview. How can I make this not too cluttered and complicated?
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 +Also i need to make the resolution mechanic worked into the main game loop better and more clearly described..